A21.2 B30 稳定版更新

以下内容由谷歌翻译

Alpha 21.2 b30 稳定版已发布!

恰逢感恩节周末延长,TFP 很自豪地推出 A21.2 Stable!整个 7 Days to Die 团队都在不懈努力,尽快推出 A22,他们已经实施了许多修复和更改,他们知道您会喜欢的!

这个最新版本增加了一个备受期待的功能:死刑选项!你现在可以选择“无”、“经典”、“受伤”(重生时大多数减益效果仍然有效)和“永久死亡”(你的整个个人资料被擦除,你在同一个保存游戏中重新开始)。

他们还增加了锁定库存位置的功能。单击箭头按钮指示要锁定的槽位数量,从玩家物品栏最左上角的槽位开始。这些锁定的插槽将不受“排序库存”、“填充堆栈”和“移动所有”按钮的影响。这是确保您随时携带所需的弹药、食物和水或医疗用品的好方法,以充分增强您的游戏风格。

无人机也受到了一些人的喜爱,重点是修复丢失的无人机并改善某些情况下的路径。这应该会减少被困的无人机。

有关此版本中包含的更新的更全面列表,请参阅下面的完整变更日志。

有趣的皮条客祝您感恩节快乐!

变更日志

添加

  • 死刑设置
  • 现在默认启用可锁定的库存槽位
  • 玩家将在血月期间从完整的商人保护区传送
  • 检查网络数据以减轻某些可能的攻击
  • 当定义的块数量多于允许的数量时,出现正确的异常消息
  • 运行“exportcurrentconfigs”时加载 screen.xml 以转储 XML
  • 在项目的操作定义中使用线工具时,允许通过 MaxWireLength 属性覆盖最大连线长度,默认为 15
  • 控制台命令“visitmap full”版本
  • 门可以有一个触发碰撞器,当门关闭时将玩家推出门口
  • 推开铁车库门的扳机
  • AMD 6950 GPU 的默认 gfx 预设
  • 垃圾无人机管理器恢复现有损坏的位置数据。
  • CallGameEvent的triggeredEffect属性允许客户端调用。
  • 垃圾无人机捕捉所有在玩家周围找到空位的点。
  • 垃圾无人机检查以解决路径被消耗但未遵循时的问题。
  • 为增益添加ChatMessage TriggeredEffect。
  • 图形默认计算检测Steam OS
  • 在 ChunkBlockLayer Read 之后添加,它们会清除引用 null 块的块 id。小块 SetBlockRaw 和 ChunkBlockLayer 获取/设置调整。

改变了

  • 垃圾无人机物理变换设定位置的交互以避免添加原点位置
  • 垃圾无人机最大距离从主人到 32 个街区从 64
  • 垃圾无人机跟随小组位置,在目标后方被阻挡时再获得 3 分。
  • 垃圾无人机在密闭空间、小型建筑物、房间和矿井中行走。
  • 每个实体的最大粒子数增加到 3
  • 重新加载时锁定 AdminTools 查询,这样就不会收到无效状态
  • 传送的描述现在显示距离。
  • 将土地声明块上的AllowedRotations属性设置为No45以防止剪裁
  • 在各种门上启用凸面网格碰撞器,以防止玩家被卡在里面
  • 更新了 moduleFireWoodStackC 上的对撞机,以允许射弹更轻松地绕过它们
  • 燕窝材料和最大伤害,以匹配收获时的颗粒和声音
  • 更新了brick_half_destroyed04的碰撞器
  • 更新了 couchModernCorner 的碰撞器,以允许射弹更轻松地绕过它们
  • 移除了爷爷的私酒和止痛药的伤害减轻,以防止 100% 或更高的增益叠加
  • 重新设计了止痛药、类固醇、Recog 和 Fort Bites 的 WaterChangeOT 值,以匹配新的持续时间
  • 要塞咬伤的伤害减轻从 50 减少到 40
  • Fort Bites 的失水量从 30 减少到 20
  • 更新了医师等级 2 和 4 的本地化,以反映化学站中物品的制作时间减少了 20% 和 40%
  • 更新了关键热门期刊提示的本地化
  • 更新了僵尸BurntFeral 上的标签以包括“walker”
  • 更新了 mod 加载的一些日志记录以提高可读性
  • 更新了缺少 EntityCollisionRules 脚本的 V2、V3 和 V4 商业门,因此框架不可交互
  • 删除了钢梯的旧降级路径
  • 移除了霰弹枪子弹的额外木块伤害
  • 更新了所有立面形状块上的碰撞器,以防止行走时相机抖动
  • 当远程主机中止连接时,Telnet 接口不再记录完整异常
  • 资源包现在的售价与租用自动售货机中未捆绑的堆栈大小相同
  • 更新了 ShowerHandlePrefab 上的预制件标签以启用碰撞
  • 更新了台灯上的碰撞器
  • 更新了stationary_bikePrefab上的碰撞器
  • 调整石托盘上的碰撞器,使射弹更容易绕过它们
  • 调整枪支和设备架上的碰撞器,使弹丸更容易绕过它们
  • 优化的 Vector3i 和 Vector2i
  • 优化的 Vector3b
  • 针对 xyz 优化的块 ToWorldPos
  • 减少暴风雨天气闪电和雷电频率
  • 优化RWG运行乡镇土路
  • 优化Utils Fast功能
  • RWG 创建内存使用优化
  • 次要游戏对象池优化

固定的

  • 垃圾无人机:lastKnownPosition 变为 none,并在卡住时发送垃圾邮件日志和错误。
  • 垃圾无人机避免玩家焦点块无法到达目标。
  • 垃圾无人机卡在原地时会产生运动。
  • 弃用垃圾无人机传送的日志警告。
  • 垃圾无人机 SentryMode 超出范围时会出错。
  • 垃圾无人机:lastKnownPosition 变为 none,并在卡住时发送垃圾邮件日志和错误。
  • 双管霰弹枪在腰射位置时可变焦。进行了额外的更改,增加了 Repulsor mod 的 AoE 击退范围,使其与冲击半径一致(两者现在均为 1.3)。
  • 由于来源造成的不可见的降级、破坏和死亡颗粒
  • 粒子正在跟踪无实体 ID 和强制创建
  • 重新加载工具带窗口组会导致拾取/放下物品时出现异常
  • 持久数据中的玩家姓名现在会在再次登录时更新
  • 服务器权限文件不再重新加载自己的更改,仅实际的外部更改
  • 无法加载 AssetBundle 时的错误消息现在再次包含请求的文件名
  • 埋藏补给任务在任务完成后使 Twitch 任务冷却时间保持活动状态。
  • 在修改菜单中阅读藏宝图或使用玻璃会弄乱 UI
  • 首次加载到预制件编辑器时,您可以在不单击“创建新预制件”的情况下进行构建,从而导致无法保存工作
  • 如果继续重生,可能会导致食物无法完全填满的问题
  • 世界创建的默认大小设置为 8(现在为 4096)
  • 世界大小的世界创建窗口组合框现在显示从 1024 到 10240 的所有有效值
  • 打开宝藏正上方的容器即可完成宝藏任务
  • 玩家陷入封闭的商业大门 v1v3
  • 雨滴不会与玻璃碰撞
  • 同时治疗扭伤的腿和手臂的问题
  • 增益问题导致一枝黄茶和纯矿泉水在饮用后发出“玩家恶心”的声音
  • 收获露营椅的问题
  • 从 ADS 切换到使用数字键的手会导致手臂伸展
  • Roadside_checkpoint_05 卷帘门打开/关闭状态在块加载时交替
  • 对于使用由发电机供电的 dedi 交换机的客户端来说,当他们应该始终有电时,他们可能无法始终在非电源恢复任务中发挥作用
  • 触发器有时会在 POIReset 后停止工作
  • 开关触发器可以在与玩家保存直接相关的损坏状态下加载,某些开关会在游戏重新加载时在状态之间交替
  • 对于使用由发电机供电的 dedi 交换机的客户端来说,当他们应该始终有电时,他们可能无法始终在非电源恢复任务中发挥作用
  • 缺少标签,可以让机器人在拿着电棍和医师等级 5 的情况下立即杀死敌人
  • Junkyard_01 – 门未连接至开关
  • 高大的仙人掌现在有底盖
  • 搜索过程中关闭服务器浏览器后出现异常
  • 将 XML 转储到文件并没有创建新文件
  • 一些 EOS 网络异常
  • 通过将逻辑从 EntityTrader 移至首次输入 POI 时,防止出现重复的交易者路径点。现在也可以删除自动放置的航路点,但下次输入 POI 时会读取它们。(汤姆)
  • 玩家自动售货机欺骗具有最低可售数量的可堆叠物品(例如石头、火药等)的错误。
  • 实验室僵尸肢解后左手出鬼
  • “白河补给品”在因永久死亡而死亡后仍保留在您的库存中。
  • 直接连接到发电机的门将在完成恢复电力任务后在登录时切换
  • 杂志 LootProb 的问题导致它们在满了之后再也不会出现
  • 项目信息面板项目显示隐藏在质量栏后面。
  • 无杀伤设置可防止辐射区/危险/自动售货机损坏。
  • POI Police_station_03 车库内的墙壁部分纹理错误。
  • POI:downtown_strip_05 纹理不匹配。
  • 使用多个触发器触发另一个项目时,POI 触发系统无法正常工作
  • 锻造允许在没有所需全部铁/沙的情况下制作铁砧或防弹玻璃块。并且可以返回比制作取消时开始时更多的铁/沙。
  • 论坛报道:僵尸狗的鼻子没有对撞机
  • POI:fire_station_04 不破坏方块就无法进入房间。
  • POI:downtown_strip_04 SI,带车库门。
  • 修复了自动售货机工具提示的语法问题
  • 本地化:雪球项目描述中的额外空间
  • Test_POIReset 游戏事件在 dedi 上不起作用
  • 某些商品的图标与交易者 UI 中的数量重叠。
  • 论坛报告:可以立即熔炼物品
  • 固定本地化:玉米粉描述中需要的工艺批次数量。
  • 本地化:论文描述中需要的工艺批次数量。
  • 本地化:油漆描述中需要的工艺批次数量。
  • 本地化:军用纤维缺少“批量制作 10 件”。
  • 在玉米粉和军用纤维描述中添加了换行符
  • 从本地化中删除了额外的空间
  • POI:roadside_checkpoint_03 可能会被困在半路上
  • 啤酒和月光醉酒的屏幕效果现在会在游戏重新启动时延续
  • 如果在原点重新定位后玩家的脚步声会中断音频
  • 棕色玉米秆预制件 LODGroup 缺少 LOD2 网格
  • 客户无法捡起掉落的物品

抽搐整合

添加

  • Twitch Extras 的#destroy_backpack 和 #destroy 盔甲
  • Twitch Extras 会出现更大的群体
  • Bit Horde 为僵尸分组并额外传送
  • 没有一群熊产卵真是令人难以忍受
  • #cacti 和 #ember_piles 作为 Twitch 的新位操作。
  • Twitch 的 #spoil_boxes 位命令。
  • #mixup 位 Twitch 动作可混合背包和工具带物品。
  • Twitch 的三位传送作为附加功能。
  • #blind 位动作使目标及其队伍失明 10 秒。
  • #destroy_toolbelt 位操作,销毁目标工具带中的所有项目。
  • 拆卸车辆位动作将车辆分解成零件。
  • Rename_signs 位操作可重命名土地所有权区域中的所有标志/容器。
  • 卸载弹药位操作可卸载工具带/背包中的所有武器。
  • Lost Twitch 位操作会删除所有地图数据和航路点,并将您传送到一段随机距离。

改变了

  • 双生成现在是额外的
  • 使所有 Twitch/GameEvent 生成更具攻击性

固定的

  • 摧毁安全区可以摧毁基岩块
  • 替补/礼物 替补击杀应该算作收到比特罐
  • 延长神秘补给品的冷却时间
  • 杀人鸡现在变得更加凶残
  • 杀人鸡现在可以更轻松地找到你
  • 强制瞄准 Twitch Spawns 在 30 秒后超时
  • 当玩家在空中时,阻止事件不应完成
  • 当您在车辆上时不应使用 Teleport_up
  • #setbitpot 未显示正确的本地化。
  • 随机传送不会将您传送到 POI 范围内。
  • Mixup 不适用于车辆。

原文:

Hello Survivors!

Just in time for the extended Thanksgiving Weekend, TFP is proud to present A21.2 Stable! With the entire 7 Days to Die team working tirelessly to roll out A22 as soon as possible, we’ve implemented numerous fixes and changes that we know you’ll love!

This latest release adds a much anticipated feature: Death penalty options! You can now choose from Nothing, Classic, Injured (respawn with most debuffs still active), and Perma-death (your entire profile is wiped, and you start fresh in the same savegame).

We’ve also added the ability to lock inventory slots. Click the arrow buttons to indicate how many slots to lock, starting from the top left-most slot in the Player Inventory. Those locked slots will be unaffected by the Sort Inventory, Fill Stacks, and Move all buttons. This is a great way to ensure you have your required Ammo, Food and Water, or Medical Supplies on you at all times to fully augment your playstyle.

The drone also got some love, with emphasis on several fixes for lost drones and improve pathing in certain situations. This should result in fewer drones getting stuck.

For a more comprehensive list of updates included in this release, please refer to the complete changelog below.

From all us us at TFP, we wish you a joyous and Happy Thanksgiving!

Changelog

Added

 

  • Death Penalty settings
  • Lockable inventory slots are now enabled by default
  • Player will be teleported from the full trader protected area during a blood moon
  • Checks for network data to mitigate some possible attacks
  • Proper exception message when more blocks are defined than allowed
  • Loadingscreen.xml to dumped XMLs when running ‘exportcurrentconfigs’
  • Allow overriding the maximum wire length when using the wiretool in the item’s action definition with the MaxWireLength property, defaulting to 15
  • Console command “visitmap full” version
  • Doors can have a trigger collider that pushes players out of the doorway as it closes
  • Push away trigger to iron garage door
  • Default gfx preset for AMD 6950 GPU
  • Junk Drone manager recovery of existing broken positional data.
  • Property for CallGameEvent triggeredEffect to allow client call.
  • Junk Drone catch all point that finds an open block around the player.
  • Junk Drone checks to address an issue when a path was being consumed but not followed.
  • AddChatMessage TriggeredEffect for buffs.
  • Graphics default calculation detects Steam OS
  • Added after ChunkBlockLayer Read we clear block ids that ref null blocks. Minor Chunk SetBlockRaw and ChunkBlockLayer get/set tweaks.

Changed

 

  • Junk Drone physics transform interaction for set position to avoid adding of the origin position
  • Junk Drone MaxDistance from owner to 32 blocks from 64
  • Junk Drone follow group positions to include 3 more points when behind the target is blocked.
  • Junk Drone pathing when in confined spaces, small structures, rooms and mineshafts.
  • Increased max particles of a type per entity to 3
  • Lock AdminTools queries while reloading so no invalid state can be received
  • Descriptions for teleports now show the distances.
  • Set AllowedRotations property to No45 on Land Claim Blocks to prevent clipping
  • Enabled mesh collider convex on various doors to prevent players from getting stuck in them
  • Updated collider on modularFireWoodStackC to allow projectiles to pass around them easier
  • Bird nest material and max damage to match particles and sound when harvested
  • Updated collider for brick_half_destroyed04
  • Updated colliders for couchModernCorner to allow projectiles to pass around them easier
  • Removed Damage Mitigation from Grandpa’s Moonshine and Pain Killers to prevent 100% or higher buff stack up
  • Reworked values for WaterChangeOT for Pain Killers, Steroids, Recog, and Fort Bites to match the new durations
  • Reduced Damage Mitigation of Fort Bites from 50 to 40
  • Reduced water loss of Fort Bites from 30 to 20
  • Updated localization of Physician ranks 2 and 4 to reflect the 20 and 40% crafting time reduction to items in the chem station
  • Updated localization for critical hits journal tip
  • Updated tags on zombieBurntFeral to include “walker”
  • Updated some logging for mod loading for better readability
  • Updated V2, V3, and V4 commercial doors that were missing the EntityCollisionRules script so the frames are not interactable
  • Removed the legacy downgrade path for steel ladders
  • Removed the bonus wood block damage from Shotgun Slugs
  • Updated colliders on all facade shape blocks to prevent camera shake when walked on
  • Telnet interface no longer logs full exceptions when the remote host aborts the connection
  • Resource bundles now sell for the same price as their unbundled stack size in rented vending machines
  • Updated prefab tags on showerHandlePrefab to enable collision
  • Updated colliders on table lamps
  • Updated collider on stationary_bikePrefab
  • Adjusted colliders on stone pallets to allow projectiles to pass around them easier
  • Adjusted colliders on gun and equipment racks to allow projectiles to pass around them easier
  • Optimized Vector3i and Vector2i
  • Optimized Vector3b
  • Optimized Chunk ToWorldPos for x y z
  • Reduced stormy weather lightning and thunder rate
  • Optimized RWG run township dirt roads
  • Optimized Utils Fast function
  • RWG creation memory usage optimizations
  • Minor GameObjectPool optimization

Fixed

 

  • Junk Drone : lastKnownPosition becomes none, and spams logs and errors when it gets stuck.
  • Junk Drone avoidance of player focus block not being able to reach target.
  • Junk Drone build up of motion when stuck in place.
  • Deprecate log warnings for the Junk Drone teleport.
  • Junk Drone SentryMode errors when out of range.
  • Junk Drone : lastKnownPosition becomes none, and spams logs and errors when it gets stuck.
  • Double Barrel Shotgun zooms while in hipfire position. Additional change made which increases the range for the AoE knockback of Repulsor mod to be in line with the shock radius (both are now 1.3).
  • Non visible downgrade, destroy and death particles due to origin
  • Particles were tracking for none entity id and for forced creation
  • Reloading toolbelt window group causes exceptions on picking up/dropping items
  • Player names in persistent data now get updated when logging in again
  • Server permissions file no longer reloaded on own changes, only actual external changes
  • Error message on failing to load an AssetBundle now includes the requested filename again
  • Buried Supplies quests keep the Twitch Quest Cooldown active after quest complete.
  • Reading a treasure map or using glass while in the modification menu messes up the UI
  • When loading into the prefab editor for the first time, it lets you build without clicking Create New Prefab, leading to inability to save work
  • Issue that could cause food to not fill up all the way if moving on respawn
  • World creation had the default size set to 8 (now 4096)
  • World Creation window combobox for world size now shows all valid values from 1024 to 10240
  • Opening a container directly above the treasure cache will complete treasure quests
  • Players stuck in closed commercial doors v1v3
  • Rain particles do not collide with glass
  • Issues with curing sprained leg and arm at the same time
  • Issue with buffs that caused Goldenrod Tea and Pure Mineral Water to play the “player sick” sounds after consumption
  • Issue with harvesting camping chairs
  • Switching from ADS to hands with num keys will result in stretched arms
  • Roadside_checkpoint_05 rollup door open/close state alternates on chunk load
  • For clients on dedi switches powered by generators may not always function in non power restore quests when they should always have power
  • Triggers sometime stops working after a POIReset
  • Switch triggers can load in a broken state which is directly tied to a player save, some switches alternate between states with game reloads
  • For clients on dedi switches powered by generators may not always function in non power restore quests when they should always have power
  • Missing tag that would allow robotics to get instant kills while holding a stun baton and Physician Rank 5
  • Junkyard_01 – door was not linked to switch
  • Tall Cacti now have a bottom cap
  • Exception after closing server browser while a search is in progress
  • Dumping XMLs to files was not creating new files
  • Some EOS networking exceptions
  • Prevented duplicate trader waypoints by moving the logic from EntityTrader to the first time the POI is entered. Automatically placed waypoints can now also be deleted, though they will be readded the next time the POI is entered. (Tom)
  • Player Vending Machine dupe bug for stackable items with a minimum sellable amount such as stones, gunpowder etc.
  • Lab zombie left hand becomes haunted after dismemberment
  • “White River Supplies” stays in your inventory after dying on Permanent Death.
  • Doors connected directly to generators will toggle on login after completing a restore power quest
  • Issue with magazine LootProb causing them to never show up again if maxed out
  • Item Info Panel item display hides behind the quality bar.
  • Nokilling setting prevents radzone/hazard/vending machine damage.
  • POI police_station_03 wall section inside garage has wrong texture.
  • POI : downtown_strip_05 mismatching texture.
  • POI trigger system not working correctly when utilizing multiple triggers to trigger another item
  • Forge allowing Anvil or Bulletproof Glass Block to be Crafted without the full amount of required iron/sand. And can return more iron/sand than it started with when crafting canceled.
  • Forum Report : Zombie dog’s snout has no collider
  • POI : fire_station_04 Can’t enter room without breaking blocks.
  • POI : downtown_strip_04 SI with garage door.
  • Fixed Grammar issues with the vending machine tooltips
  • Localization : Extra space in the snowball item description
  • Test_POIReset game event not working on dedi
  • Icons for some items overlap quantity in trader UI.
  • Forum Report : Possible to smelt items instantly
  • Fixed Localization : Craft lot amount needed in Cornmeal description.
  • Localization : Craft lot amount needed in Paper description.
  • Localization : Craft lot amount needed in Paint description.
  • Localization : Military Fiber missing “Crafted in lots of 10.”
  • Added line breaks to Cornmeal and Military Fiber descriptions
  • Removed extra space from localizations
  • POI : roadside_checkpoint_03 possible to get stuck part way
  • Beer and Moonshine drunk screen effects now carry over on game restart
  • Player footstep breaks audio if done after an origin reposition
  • Brown corn stalk prefab LODGroup missing LOD2 mesh
  • Clients cannot pick up dropped items

Twitch Integration

Added

 

  • #destroy_backpack and #destroy armor for Twitch Extras
  • Larger group spawns for Twitch Extras
  • Bit Horde groups for zombies and teleport up extra
  • It was UnBEARable to not have a horde of bears to spawn
  • #cacti and #ember_piles as new bit actions for Twitch.
  • #spoil_boxes bit command for Twitch.
  • #mixup bit Twitch action to mixup the backpack and toolbelt items.
  • Three bit teleports for Twitch as Extras.
  • #blind bit action to blind the target and their party for 10 seconds.
  • #destroy_toolbelt bit action that destroys all the items in a target’s toolbelt.
  • Dismantle Vehicle bit action to break down a vehicle into parts.
  • Rename_signs bit action to rename all the signs / containers in your land claim area.
  • Unload Ammo bit action that unloads all weapons in your toolbelt / backpack.
  • Lost Twitch bit action that removes all map data and waypoints and teleports you a short random distance away.

Changed

 

  • Double Spawns is now an extra
  • Made all Twitch/GameEvent spawns more aggressive

Fixed

 

  • Destroy Safe Zone can destroy bedrock blocks
  • Sub / Gift Sub kills should count to receive the bit pot
  • Extended the cooldown of the mystery supplies
  • Murder Chickens are now more murdery
  • Murder Chickens can now find you easier
  • Forced targeting of Twitch Spawns was timing out after 30 seconds
  • Block events should not complete while the player is in the air
  • Teleport_up should not be used while you are on a vehicle
  • #setbitpot does not show correct localization.
  • Random Teleports would not teleport you within a POI bounds.
  • Mixup did not work on vehicles.
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